Design Principles - Task 1
Week 1-Week 3
Lim Jun Teng/ 0362890
Interactive
Design / Bachelor of Design (Hon) in Creative Media
Task 1
INSTRUCTION
LECTURES
Introduction: Elements & Principles of Design
1. Point
- A point or dot is the simplest element of design, used as repetitive mark
forms a line.
- As the point moves in space, other two- and three-dimensional figures and
forms are created.
2. Line
- Lines can be active or static, aggressive or passive, sensual or
mechanical.
3. Shape
- Two general category of shapes - geometric (circles, squares, triangles)
& organic (Irregular).
4. Form
- A three-dimensional area is called a form. When form encloses space, the
space is called volume.
- With two-dimensional media, such as painting, illustration or drawing,
form must be implied.
5. Texture:
- All surfaces have textures that can be experienced by touching or through
visual suggestion.
- Two categories of texture - actual (experienced by touch) & simulated
or implied (created to look like the real texture).
6. Space
- Space is the indefinable, general receptacle of all things - the seemingly
empty space around us.
- The actual space of each picture's surface is defined by its edges - the
two dimensions of height and width.
- From the outside, we experience mass.
- From the inside, we experience volume.
- In graphic design, space, or depth, refers to the area that a shape or
form occupies. Space can be defined as positive (filled space) or negative
(empty space).
- This can be achieved by overlapping of images, the variation of sizes,
placement and perspective.
7. Colour
- Each of the millions of colours human beings can distinguish is
identifiable in terms of just three variables:
1. Hue: Colours of the spectrum, e.g. yellow and green.
2. Value: This refers to the lightness or darkness from white through greys
to black.
3. Intensity: Also called saturation or chroma, it refers to the purity of a
hue. A pure hue is the most intense form of a given colour, it is the hue in
its highest saturation, in its brightest form.
- Colour groupings that provide distinct colour harmonies are called colour
schemes.
1. Monochromatic colour schemes: based on variations in the value and
intensity of a single hue.(Example: Blue with different shade)
2. Analogous colour schemes: based on colours adjacent to one another on the
colour wheel, each containing the same pure hue. (Example: Red-Orange)
3. Complementary colour schemes: emphasise two hues directly opposite each
other on the colour wheel. (Example: Yellow & Purple, Red & Green)
- PRINCIPLES OF DESIGN : Organisational fundamentals that resulted from or
guides the arrangement of the elements.
1.Contrast
2.Balance
3.Emphasis
4.Rules of Third
5.Repetition/Pattern/Rhythm
6.Movement
7.Hierarchy
8.Alignment
9.Harmony
10.Unity
11.Proportion
Topic 1: Contrast & Gestalt Theory
Gestalt Theory
1. Principle of Similarity
The human eye tends to perceive similar elements in a design as a complete
picture, shape, or group, even if those elements are separated.
2.Principle of Continuation
The human eye follows the paths, lines, and curves of a design, and prefers
to see a continuous flow of visual elements rather than separated objects.
3.Principle of Closure
The human eye prefers to see complete shapes. If the visual elements are not
complete, the user can perceive a complete shape by filling in missing
visual information.
4.Principle of Proximity
- The process of ensuring related design elements are placed together.
- Close proximity indicates that items are connected or have a relationship
to each other and become one visual unit which helps to organize or give
structure to a layout.
5.Principle of Figure/Ground
- Objects are instinctively perceived as being either in the foreground or
the background. - They either stand out prominently in the front (the
figure) or recede into the back (the ground).
6. Law of Symmetry & Order
- This law states that elements that are symmetrical to each other tend to
be perceived as a unified group.
- Similar to the law of similarity, this rule suggests that objects that are
symmetrical with each other will be more likely to be grouped together than
objects not symmetrical with each other.
Topic 2: Emphasis and Balance
BALANCE
Symmetrical Balance
- Has equal "weight" on equal sides of a centrally placed fulcrum.
- Arranging elements equally around a central point results in radial
balance
Asymmetrical Balance
- Unequal visual weight on each side.
- One side of the composition might contain a dominant element, which could
be balanced by a couple or more lesser focal points on the other side.
Golden Ratio
- Also known as phi, the Golden Ratio (other names: Golden Mean, Golden
Section) is a
mathematical concept and a number that goes on indefinitely
(1.618033988749895...). The ratio itself comes from the Fibonacci sequence,
a naturally occurring sequence of numbers that can be found everywhere, from
the number of leaves on a tree to the shape of a seashell.
- The Golden Ratio has been used for centuries as a guide to create visual
balance in architecture and paintings.
- For designers, illustrators or digital artists, the Golden Ratio can be
used to bring harmony, balance and structure to one’s work. It can also
increase the appeal of a design work.
Rule of Thirds
- It is a composition guideline to create more dynamism to a work of
design/photography/film/painting.
- An image is divided evenly into thirds, both horizontally and vertically,
and the subject of the image is placed at the intersection of those dividing
lines, or along one of the lines itself.
EMPHASIS
- Emphasis is used to create dominance and focus in a design work.
- Various elements can be used to create emphasis, such as colour, shapes
or value, to achieve dominance.
Topic 3: Repetition and Movement
REPETITION
- Repetition could make a work of design seem active.
- The repetition of elements of design creates rhythm and pattern within the
work.
- Variety is essential to keep rhythms exciting and active, and to avoid
monotony.
- Pattern increases visual excitement by enriching surface interest.
MOVEMENT
- The way a design leads the eye in, around, and through a composition - the
path the eye follows.
- Motion or movement in a visual image occurs when objects seem to be moving
in a visual image.
- Movement in a visual image comes from the kinds of shapes, forms, lines,
and curves that are used.
Topic 4: Harmony and Unity
HARMONY
- Harmony involves the selection of elements that share a common
trait.
- Harmony becomes monotony without variety
- Harmony is the sense that all of the elements of your design fit
together. They may fit the same theme aesthetic style or mood.
UNITY
- Unity refers to the repetition of particular elements throughout your
design - whether they're colors, shapes or materials - to pull the look
together.
- Unity occurs when these elements are composed in such a way that they
are balanced and give a sense of oneness, creating a theme.
SCALE
- Scale and proportion are both design elements that have to do with
size.
- Scale is the size of one object in relation to the other objects in a
design or artwork.
- Scale refers to the size and dimension of figures and forms relative to a
specific unit of measure.
- Scale can be determined in two ways:
1. Actual measurement
2. Visual estimates based on comparison
PROPORTION
- Proportion refers to the size of the parts of an object in relationship
to other parts of the same object.
- Proportion in art and design is the relationship of two or more elements
in a composition and how they compare to one another with respect to size,
color, quantity, degree, setting, etc.; i.e. ratio.
- Proportion is said to be harmonious when a correct relationship exists
between the elements with respect to size or quantity.
Topic 5: Symbol, Image and Word
SYMBOL
- A sign, shape, or object that is used to represent something else.
- In design, symbols can provide or convey information, equivalent to one
or more sentences of text, or even a whole story.
1. Pictorial symbols: Image-related and simplified pictures.
2. Abstract symbols: Look like the objects that they represent but have less
details.
3. Arbitrary symbols:
- Arbitrary symbols have no resemblance at all to the objects or the ideas
they represent.
- The symbol is invented with the meaning constructed.
- Many are based on geometric shapes and colours.
WORD AND IMAGE
- Imagery is a vital part of design, be it print or digital. Users and
viewers are able to relate to a concept or a brand if the right images are
used in a work of design.
- Choosing the right words to pair with the imagery is of high importance
as it would deepen the meaning of the design.
- Suitable typeface and strategic positioning of the type will result in
visual hierarchy and balance in a work of design.
- Typography is the design and arrangement of text to convey a message or
concept.
Topic 6: Visual Analysis
Week 2
Instructions:
1. Pick and briefly describe one goal from the United Nations’ Sustainable Development Goals (UNSDG).
2. Select an existing art/design work that revolves around that goal of your choice. Beneath the image, include the credit line of the art/design work (title of art/design work, artist’s/designer’s name, year, size, medium, source link). Some works may not have all these but provide as complete as possible.
3. Explain, in about 100-150 words, why you chose that design in relation to the UNSDG goal and list the design principles you observed in that design.
2. UNSDG Goals
Fig 1.1 UNSDG Goals
3. Chosen Artwork:
Title of art/design work : Zero-hunger
Artist’s/designer’s name :Janelle Hales
Source link : https://pin.it/63YxraNFs
The concept of this hunger poster is very clever. The fork forms a structure resembling a prison cell, and the person seems unable to get past it. Just as the fork is supposed to feed people, it becomes an obstacle preventing this person from eating. The symbolic expression is powerful and profound, prompting contemplation on the issue of hunger.
I believe the color scheme of this picture highlights specific elements in the design, capturing the audience's attention. Additionally, aligning the elements with the page or other components enhances the overall structure and clarity. Lastly, the design of this poster is straightforward, making it easy for people to understand.

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